Independent developer & publisher

Games about systems you feel.

Pressure, consequence, and the satisfying moment a messy system finally clicks. We make compact games with weight behind every choice.

Catalogue 01In development Bills Due gameplay with a hammer above five piggy banks and scattered coins on a walnut workbench Bills Due: Smash to PayView game ↗
BasedIndependent
PlatformsiOS + Android
FocusTactile systems
Selected catalogue

Games with a point of view.

Two different games, one shared taste: readable rules, meaningful pressure, and play that gets better when people master the system.

Bills Due frontend showing the current obligation and Workshop Drawers upgrades
No. 01In development

Bills Due: Smash to Pay

Smash piggy banks, earn cash, and decide whether to grow stronger or clear the bills crowding your desk. Waiting keeps your money—but makes every run harder.

Explore the game
No. 02 / Released

Pippin Plaza

A mobile co-op puzzle game with 53 quests built around teamwork, timing, and friendly chaos.

Visit the game site

Small games.
Heavy consequences.

01 / Feel first

A rule should be understood in your hands, not buried in a paragraph.

02 / Choices matter

The best decisions are simple to read and difficult to walk away from.

03 / Earn the payoff

Pressure is only worthwhile when release feels genuinely satisfying.

The name

An old name for new play.

Alulim is the first name in the Sumerian King List—the earliest ruler anyone bothered to write down, on a clay tablet, in a ledger of kings.

We liked that recorded history begins with a list. We liked it even more because our first original title is about a ledger you cannot escape.

Alulim Games is a small independent developer and publisher building in Unity for iOS and Android.

Questions, press, or bug reports

Let’s talk games.

We read every message. For support, include the game, device model, and operating system version so we can help faster.

support@alulimgames.com