Independent developer & publisher

Games about systems you feel.

Pressure, consequence, and the satisfying moment a messy system finally clicks. I make compact games with weight behind every choice.

Pippin Plaza game details and screenshots
Catalogue 02iPhone & iPad Pippin Plaza App Store screenshot showing four-player co-op, buttons and platforms Pippin PlazaGame details ↗
BasedIndependent
PlatformsiPhone & iPad
FocusTactile systems
Selected catalogue

Games with a point of view.

Two different games, one shared taste: readable rules, meaningful pressure, and play that gets better when people master the system.

Brainrot Bills gameplay: a hammer smashing blocky eggs for cash under the words Smash fast or get cooked
No. 01No new downloads

Brainrot Bills: Smash an Egg

Smash goofy blocky eggs for your bag, then pay every bill before its deadline or get cooked. Farm Aura, fill the egg collection, and survive Overtime.

Pippin Plaza App Store screenshot showing switching between two characters in solo mode
No. 02iPhone & iPad

Pippin Plaza

Online co-op puzzles for 2–4 players, or solo quests with two Pippins in your hands. Coordinate jumps, move crates and find the way through 53 quests.

Small games.
Heavy consequences.

01 / Feel first

A rule should be understood in your hands, not buried in a paragraph.

02 / Choices matter

The best decisions are simple to read and difficult to walk away from.

03 / Earn the payoff

Pressure is only worthwhile when release feels genuinely satisfying.

The name

An old name for new play.

Alulim is the first name in the Sumerian King List—the earliest ruler anyone bothered to write down, on a clay tablet, in a ledger of kings.

I liked that recorded history begins with a list. I liked it even more because my first original title is about a ledger you cannot escape.

I am Atmane El Bouazzaoui, an individual game developer building in Unity for mobile platforms and publishing my games under the Alulim Games brand.

Alulim Games is the publishing brand of Atmane El Bouazzaoui, an individual game developer.

Questions, press, or bug reports

Let’s talk games.

We read every message. For support, include the game, device model, and operating system version so we can help faster.

support@alulimgames.com